Welcome back! After a few failed attempts to get a day set for Malifaux, we finally had our first Malifaux day! We will be playing Malifaux at Mastermind Gaming in Huntsville, Alabama on the last Saturday of every month! Malifaux is a great skirmish game made by Wyrd miniatures and it is probably my favorite skirmish game on the market right now. That’s only because I have accepted the fact that I am not the best dice roller! This game is played with a 52 deck of cards, and your skill checks are decided by the flip of the card. You are allowed to “cheat” in a better result from your hand, so you have plenty of control. Or so I thought before we played this game!

We are set up on Corner Deployments and we have decide to plant the explosives! Since this game does not have circles to stand on, it takes me a few rounds to remember what I am doing. Plant the explosives require you to perform and interact action with your units on the enemies side of the table. Wookie was able to come out fast with his guys to drop a few bombs round one.

This was all part of Wookie’s master plan, he moved most of his forces over to one flank, and I decided to just barrel down and make for their deployment zone. However fate had other plans for me, the Ressers were too quick for the Outcast to hold down, and through two turns of a slug fest, the smoke settled and the Outcast were continuing for the deployment zone.

The deployment zone has been breached, however with the time that it took to get through his few guys. Wookie was able to have a couple of other guys go around and perform actions. He was scoring each turn, both primary and secondary. He was able maximize great card hands, by making me fail my activation, and in return he would swing more with successful actions that aren’t opposed duels.

Despite clobbering Wookie, he was successful in denying me points. That is the lesson from this game, you have to play the missions, we are still learning all of our factions and having fun. However the more you play with the same faction the less you have to remember for rules. That will free up some of your brain power to think of creative plays and start managing your activations. In Malifaux each model will have two activations and your master has three, this means that you have to factor in how you are going to get your models where they need to be, to do the thing they need to do.

Out of phase movement is a great way to solve this problem, when you can keep your whole squad moving together you will have an easier time achieving your goals. If you are engaged you will not be able to perform the interact action, so you need to make sure you are Zoning out your action monkeys. Letting your opponent control the pace of the game will cause a loss every time, that’s how this game went.

All in all I had a great time, and I would love the play with the Ampersands some more! I’m waiting for the rest of the gang to come out. I will start working on a learn to play for this game, and then we can talk gangs in the future. Thank you for reading, and please consider subscribing to stay up to date on everything Scrub related!